![]() Do a backflip up to the ledge to your right, and use the Teleswap.You will float down and collect the Teleswap from the utility crate. Still with the Scout-class worm, select the parachute, and slither off of the edge.Move up the slope to collect the Shotgun from the weapon crate. Move to the right with your Scout-class worm, and do a backflip (double click X) whilst holding right on the L-Stick.What you're actually supposed to do is use the AirStrike on the enemy worms. When I realised this I had a very long 'DERP' moment. Now, don't do what I did here! I was over-complicating things here, and trying to use the AirStrike to free the dynamic water above you, to try and flood the enemy worms.You have to use the blow torch to avoid the Mine. Use the blow torch in an 8 o'clock direction towards the weapon crate, which is an AirStrike.Continue left through the Shotgun-blasted hole to pick up the blow torch in the weapon crate.Make sure to not be too close or you'll get splash damage, and have to restart the level if you get hit with splash damage with your first shot. Continue to the left, picking up the Shotgun from the weapon crate.Move to the left, pick up the Girder from the utility crate, and place it horizontally to the left of your worm, so that you can jump on top of it, and then over the gap.It will drop down the pit, and blow up the enemy worm up completely. Move right into the spot where the enemy worm was, and use your Dynamite.Make sure not to fly too high, otherwise the enemy sentry gun will shoot you. ![]() Anyway, once you're on the next platform, grab the next utility crate, where you find a. This is where you'll realise the controls for the ninja rope have changed quite considerably from all the other previous 2D worms games. Float down to the utility crate, where you find a. Jump to the right, and press A once you've cleared the starting platform, to trigger the parachute. You will fail this mission if the Dynamite kills you. RUN! Jump to the right as far as you can.Keep jumping to the left, and place the Dynamite where you're prompted. As soon as you are through, jump to the left multiple times, picking up the Dynamite.Pick up the Blow Torch in the utility crate.Drop the Mine in the small pit and let it explode on you.From the start, jump two times to the left, picking up the Mine in the weapon crate during your first jump.This will send the enemy worm into the third hole, where he will die because of the mine's explosion. Press the B button and then select the Fire Punch weapon with the A button.After a short bit of narration, press X to jump over the third hole, and move your worm so you're right up against the enemy worm, on its right side.Double click the X button, and then as soon as your worm has started his backflip, hold right on the L-Stick to direct your backflip to the right, so that you land atop of the 'platform'.Move right/jump right to be up against the side of a 'platform'.Move right, jumping over two small holes (using the X button).Sewer 1 - Bobsticles - If you've followed this guide exactly, you will have already done this level.
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